We set out to create alternative styles with new angles instead of reviewing the inverted pyramid and discussing worthiness of the stories. Today we met at Fiesta, a campus cafe. We have shared myths of interactivity. Shall we sigh for the waning of the classical paradigm? Will we survive from the creative destruction?
The class has reflected on how individual perceptions, personalities, preferences, and proficiencies influence the use of interactive features--medium, medium/human, human/medium, and human interactivity. We have also discussed over civic involvement and political engagement activities in using various media. While we are translating the mythical definitions of various media to fit in the reality of local cultures, these ordinary everyday stories are offering stepping stones to virtual realities. How will they facilitate democratic participation in multiple societies?
In our stories is where we live. In the era of entertainment, how are stories created and snubbed by social and political powers? In the process of social adoption of the innovation, the network of actors (e.g., persons, institutions, and materials artifacts) is full of tensions and competing definitions. In particular, the gate keepers are concerned about issues of quality, relevance and credibility, whereas the community participants are represented as user producers for their audiences. Will interactivity as a myth open up new opportunities or knock down classical routines? To elicit the critical discourses on the issues, let us test them in the virtual community of Second Life next week.