Second Life: A recession-tolerant economy?

No Budget, No Boundaries: It’s the Real You
Published: October 21, 2009
The New York Times

...In most virtual worlds, memberships are free, but players trade real money for virtual currencies, used to buy products, save up in an account or eventually redeem for real money. About 70,000 Therebucks on, or 10,000 Lindens in Second Life, each about $40, can buy a choice of simulated wares, from several pairs of thigh-high boots to a plot of land....

...Networks like Gaia, Wee World and Club Penguin, on which children and teenagers can buy goods for points or cash, also do well but cannot compete in the luxury arena with adult sites, which typically draw members ages 25 to 50....