Group2 Playful Digital Writing (revise)

1.Hmmm where’s all that smoke come from?
This paper is a study of writing, play and performance on IRC; written interaction on IRC is a veritable “forest of symbols”. With typographic symbols, users create emoticons to show their mood through the text. Digital play shares with RL play many important characteristics: it is voluntary, intensely absorbing, done for its own sake, and more or less rule-governed. But due to its free for strict rules, playfulness in CMC can easily be viewed as threatening to the social order; in other words, it has virtual freedom in virtual reality. CMC gives us a stage to perform, and it also gives us a mask of identity and gender, we can find these characteristics on IRC. Based on this essay, there are five frames of IRC, one includes another, and sixteen categories of play. For IRC, it is grouped under agon(compete) and mimicry(imitate). The chat took on IRC,<sssssssssssssss Hmmm where’s all that smoke come from? +weed >, can supports the theory: participants compete to show what they can do via keyboards and imitate the situation of smoking the marijuana.
Figure1. how typographic symbols work. Retrieved from
Group Discussion: There was a trend of 火星文 years ago, 火星文is also a combination of words and symbols. It was a controversial issue of weather it  has a negative impact on the users’ ability of words. You think it’s a improvement or a regression of word skills to use typographic symbols to communicate?
Response: Generally, every group has the same opinion: the use of surfeit typographic symbols would more or less impact the original writing and linguistic method. The reason for using them is to show users’ humor; they seek for fun and playfulness in the Internet and it’s acceptable. However, when it comes to learning and writing, it may have negative influence.

2.The Internet at Play: Child Users of Public Internet Connections
It is believed that the dominant approach of public Internet is to seek and deliver information. However, a study is made to find out what children in EDC at the Main Library in San Francisco, really do in public Internet access.The most common applications used by children were gaming and chat, but activities that were not labeled as games were transformed into games. For examples, reading Web pages turns out to free-associate search terms or making easy tasks difficult to complete is producing unusuability like sharing a keyboard. Other activities are Identity Play, Collaborative Play and Masking learning. Especially, Masking Learning is also a play, which refers to a period of time as a lie to cover the fact that children play in public Internet.
Figure 2:  the activities the children do in public Internet sites
Group Discussion :Do you agree or disagree that playing in public Internet will result in privacy problems?
All groups disagree. Playing on public computers makes loud noise, which may disturb people around.

3. Creative Uses of Writing Systems
In online context, Stylized Taiwanese, Stylized Taiwanese-accented Mandarin and Stylized English exploit the characteristics of Chinese characters and thus are compatible with the indexical values associated with the Chinese writing system. However, Zhuyin Wen represents a lack of either the ability or the willingness to master the use of Chinese characters.

Mandarin Chinese, Taiwanese, English, and Taiwanese-accented Mandarin all appear in this video.

Group Discussion: Do you agree with the popularity of Zhuyin Wen?  Will you continue to use it or abandon it?
G1: We will continue to use Zhuyin Wen because it is funny.
G3: No, we will not continue to use Zhuyin Wen given that it gets harder to understand the meanings.
G4: We agree with the popularity of Zhuyin Wen and we will continue using it because it creates fun.
G5: We agree with the popularity of Zhuyin Wen but we won’t continue using it because it is hard to understand the meanings.

4.Effects of duration and laughter on subjective happiness within different modes of communication
The research explored how the duration of interaction and the form of laughter influenced happiness in communication modes. It predicted that both “real” and “symbolic” laughter would mediate happiness levels. The research also mentioned that the disadvantages and advantages between FTF and CMC. For examples: FTF is associated with more positive social experiences than CMC, which is more likely to  lead to greater self-disclosure. The article finally concluded with the opinion that future research should target the lack of “emotional embodiment” in CMC. And the longer the duration of the interaction, the more “positive” affect there should be.

Group Discussion: Do you like to use symbolic pictures to express their feelings as the feedbacks or the greetings at the beginning of the conversation? Why or why not?
G1: He likes symbolic pictures. Sometimes a picture can create the friendly feelings.
G3: Putting a smile in the conversation saves time and can also explain our feelings clearly.
G4: No, because the chatter just wants to pretend his focus, maybe he/she doesn’t want to chat with you. 
G5: They think too many pictures will make others feel annoyed.